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1. The fundamental role of social communication in my work
The logical basis of my works is greatly influenced by the theory of dramatization. If traditional social relationships represent a drama (an actor plays a role), then the emergence of technology forces a generation to face the collapse and overlap of contexts, and actors in complex dramas What new order will they create?
In my impression, Goffman did not detail the reasons why people perform spontaneously in "Self-presentation in Daily Life", but only emphasized that people are constantly performing in daily life, and the form and connotation of this performance can be borrowed from drama. The knowledge learned is explained, so there is a front and a backstage, so there is a theory of drama.
People's interactions depend on a specific, mixed rational and irrational character judgment, which depends on people's performances—people's performances that construct their roles. What's interesting is that there is a discrepancy between the characters in people's minds and the character judgments others make after watching the performance. This discrepancy is always noticed by the performers, which in turn promotes new performances.
Sarah Meyohas Cloud of Petals
Andy Warhol Audition 1964-1966
After conducting a series of researches on social communication, I also tried to create a ulysses-style creation method, selecting a one-time memory carrier-ticket in the social context, and displaying it in the form of a library, so that its Follow the "emotional" timeline, trying to challenge the gap between subjective memory and objective cognition.
2. Technology-Based Reflections on Information During the Pandemic
The practical significance of reading Stigler's "Technology and Time" is to strengthen the understanding of the nature of technological revolution. The same phenomenon occurs repeatedly in history: 20 to 50 years after the technological revolution, people are already very familiar with the details and applications of new technologies, but they still understand the essence of technology as the essence before the revolution. For example, industrial technology is called Agriculture 4.0, or information technology is called Industry 4.0. It is characterized by the inversion of body and use, the old learning is the body, and the new learning is the use. Stigler's "Technology and Time" can help us to systematically establish a mental framework for how to identify the "body" of technology. This helps us to transcend the contemporary historical limitations, stand on a future standpoint, and understand the revolutionary nature of the current information technology revolution in advance.
Technique and temps Bernard Stiegler
Blendy 360 Pedro Zaz
Carol Santana
Olafur Eliasson
Based on my reflection on technology and philosophy during the epidemic, I studied Stigler's theory on technology, and reflected it in people's psychological state in the face of information excess and information monopoly. I used the combination of primitive jungle and virtual website to shape an uncontrollable information travel
3. Dramatic Theater Scenes and Aesthetic Investigations
In the process of research on dramatism, the narrative and visual style of my works have also been influenced by many experimental films, such as Godard, etc. The technique of montage and silent films without dubbing are reflected in many of my video works. I hope that the images will return to simplicity, throw away superfluous embellishments, and proceed on the timeline of emotional changes.
In my creative process, I mostly use moving image as a carrier, photography and 3D modeling as a means. Because of my experience in graphic design and painting, I pay more attention to the impact of visual experience on the audience, and hoping that in the future process can try more multi-cultural and multi-media ways of expressions.
Singing in the rain 1952 Turner
Barbarella 1968
The stage sample and environment establish
Part1
When new technology first appeared, people often regarded technology itself as "content" for entertainment, and obtained personal, subjective and superficial perception experience.
With the development of technology and the emergence of application devices, the realization form of technology itself has become surprising. At this time, content suitable for this new technology is gradually created and widely disseminated, and people begin to have social and objective opinions. , the public perception experience.
When the potential for reconstructing reality contained in this technology is released, the form and depth of content are further sublimated and dominant.
At the same time, the penetration of this technology and the content it displays has gradually increased among the general public, making it popular culture, or so-called "pop art."
The stage sample and installation
Part2
And just like that...
Moving images and voice design 2021
4. Discussion on Self-cognition and Belonging in the Modern Context
On the basis of the above theoretical and practical experience, I began to find more conflict points between my personal space and myself. What strikes me deeply is the cognitive error of people in foreign land about self and others. Who are we? What does "I" consist of? Is it a memory that has been lost or the present moment that is happening?
So I went back to where I came from. I went through countless home videos and diaries, trying to find the meaning of myself in the collision of the past and the future, and I also wanted to use this personal work to inspire more people’s innermost feelings. memory.
Home Sweet Home
part1 2022
The natural environment and artificial neon are the elements that get me the most inspiration. This seemingly inadvertent collision actually expresses the artistic conception of the work.
In the process of thinking about the presentation form of the works, I put into practice the theories of drama, media studies and social communication that I have researched before, trying to explore the nostalgia of "home", the relationship between private space and public stage from the perspective of installation.
So I experimented with different materials and made objects in the 3D world into physical sculptures, extracted virtual creatures into life, and created a more immersive space with mapping technology.
After processing the images, I tested and exhibited this work called Home Sweet Home, criticized with the audience and the artists to gather more opinions and possibilities for the development of the work in the future.
Home Sweet Home
part2 2022
5. Expanding the possibility of "life" in digital Ruins
In the public part of the unit3 , I extended the width of the work horizontally. In the critical investigation of material existence and the digital revolution, I began to explore the similarity between the rules and digitalization in natural organisms and their ecosystems. Interested, and try to discuss the possibility of life in digital ruins, and the social issues reflected behind the semi-subjective logic formed by artificial intelligence and code as an extension of life.
Mushrooms at the End of the World tells a story of diversity in our damaged landscape, following one of the strangest commodity chains of our time and exploring unexpected corners of capitalism. In all its contradictions, the author asks the question: what is there to survive in the ruins we have made? ?inspiring by it, I have also had to rethink liberal radicalization, commercialization, and marginalization in a digital culture to better understand the hope of cohabitation in an age of mass destruction.
Programmed Visions analyzes from a unique perspective that software, as a product of subjective consciousness, is full of shadows of human society in its underlying logic. The combination of what can be seen and not seen, known (knowable) and not known—its separation of interface from algorithm and software from hardware—makes it a powerful metaphor for everything we believe is invisible yet generates visible, logical effects, from genetics to the invisible hand of the "market", from ideology to culture.
The horizontal research has made me think about the themes of the project more broadly, from the lost homeland and self-cognition in the digital world, I want to further explore the possibility of software/artificial intelligence as a kind of memory and human symbiosis.
I choose "mushroom", the carrier that runs through my works, and create disordered instructions through the AI of dream field. The logic is to input a piece of text to generate a digital model. Under the system of digital capitalism, we have the right to create "life", which is more real to us, these lives or real mushrooms?
Dog+Mushroom
Flower+Poison Mushroom
Gear+Mushroom
In the presentation test of the work, I tried many different mediums: video, projection, sculpture and neon light. By collecting waste newspapers, cement, wire, cardboard and other capitalist ruins, I shaped them into the shape of gorgeous AI creatures and created an audio that combines sampled forest ambient sounds with trumpet marches, contradictions and perfectionism The collision of is the theme of this work. Human imperfect perfection appears so real relative to algorithms,
let's say it out proudly: we are suck of it !
5. My making public journey
At the end of Unit 2, I established an online worldwide artist association called TADO Art Centre.
Since then, I have worked on it with art work from all over the world and my own work. The mode of TADO exhibition is we gathered few famous artists together then discuss the theme of exhibition, then use the specific theme for making open call to public. After that the stuff of TADO (me and other co-founders)take up the position of curator, technician, marketing manager etc., to make sure TADO can help artists show their work properly and have the chance to communicate with audience from different locations.
Since we choose spaces to hold exhibitions worldwide, to make every show like a "concert tour", the exhibition collection is been named "TADO TOUR".
Some of interviews of magazines and our poster
One of the TADO Jour "TO Go Faster" at London July and Baltimore August, showing my moving image work "BLAZINGFIRE"
Some other images about shows besides TADO
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